Made with Unity. Built for Oculus Rift.

Otherworld Interactive's VR horror experience for the Oculus Rift. I was on production for about nine months, starting as a summer intern then sticking around in an associate designer/technical artist position with an emphasis on level and scare design. (Game Length: 2-3 hours.)

Watch the trailer here.

Available for purchase on the Oculus Store.

Roles included,

  • Designing high- and low-intensity scare encounters by utilizing assets from both the art and engineering teams.

  • Prototyping mechanics in C# for internal playtesting before working with the engineering team to polish and implement.

  • Importing then optimizing 3D models and 2D Textures for in-engine use.

  • Updating greybox scenes with modular 3D assets provided by the art team: Scenes included office areas, abandoned television studios, and sewers.

  • Preparing scenes for static mesh light baking before running builds.

  • Creating animation mecanims with different variables to trigger animations.

  • Conducting internal playtests in preparation for major milestones.


©2020 Karter Duff.