Game Designer | Producer | Writer
HELLO PUPPETS!
Made with Unity. Built for Oculus Rift.
Otherworld Interactive's VR horror experience for the Oculus Rift. I was on production for about nine months, starting as a summer intern then sticking around in an associate designer position with an emphasis on level and scare design.
Available for purchase on the Oculus Store.
Duties included,
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Designing high- and low-intensity scare encounters by utilizing assets from both the art and engineering teams.
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Prototyping mechanics in C# for internal playtesting before working with the engineering team to polish and implement.
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Importing then optimizing 3D models and 2D Textures for in-engine use.
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Updating greybox scenes with modular 3D assets provided by the art team: Scenes included office areas, abandoned television studios, and sewers.
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Preparing scenes for static mesh light baking before running builds.
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Creating animation mecanims with different variables to trigger animations.
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Conducting internal playtests in preparation for major milestones.