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Game Designer | Producer | Writer

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I hold both an MFA in Interactive Media & Game Design from the University of Southern California, where I developed and produced games with an emphasis on narrative design, as well as a BA in Fiction Writing from the University of Washington in Seattle. 

Throughout my career, I’ve focused on telling character-driven stories in various genres: How actions have a cause and effect, how plot impacts the inner-transformation of the self, and how character interactions push the plot forward. From a fiction standpoint, I have a strong fascination with character studies.


Fun facts about myself: I’ve consumed all forms of horror media since I was a 4-year-old, and I have a physical video game collection that is currently sitting at around 900 titles!


Hello Puppets: Midnight Show

Lead Game Designer | Associate Producer

A stealth-horror adventure set in the 1980s on the set of a children’s TV show. You are a master puppet maker whose prized creations—the Handeemen—have come to life and are hunting you. Play hide and seek against advanced AI that forces you to adapt and improvise.​

Coming soon! Fall 2022

Home: Image

Associate Designer | Level Design

“HELLO PUPPETS!” is a horror-comedy adventure for the Oculus Rift that turns your hand into a living, talking puppet named Scout.

More info.


Director | Game Designer | Producer

A seated VR horror game built for the Oculus Rift. You ride through pitch-black tunnels in a minecart with flash photography as creatures look for you based on sound- and vision-based mechanics. 
Created for my MFA thesis, this tunnel of horrors draws inspiration from the works of H.P. Lovecraft, classic creature features, and modern survival horror games.

More info.


E3 | IndieCade | Unity | USC Games

Home: Pro Gallery
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