KARTER DUFF

Game Designer | Producer | Writer

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ABOUT

I hold both an MFA in Interactive Media & Game Design from the University of Southern California, where I developed and produced games with an emphasis on narrative design, as well as a BA in Fiction Writing from the University of Washington in Seattle. 

Throughout my career, I’ve focused on telling character-driven stories in various genres: How actions have a cause and effect, how plot impacts the inner-transformation of the self, and how character interactions push the plot forward. From a fiction standpoint, I have a strong fascination with character studies.


Fun facts about myself: I’ve consumed all forms of horror media since I was a 4-year-old, and I have a physical video game collection that is currently sitting at around 800 titles!

 
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Hello Puppets: Midnight Show

Lead Game Designer | Associate Producer

A stealth-horror adventure set in the 1980s on the set of a children’s TV show. You are a master puppet maker whose prized creations—the Handeemen—have come to life and are hunting you. Play hide and seek against advanced AI that forces you to adapt and improvise.​

 

HELLO, PUPPETS!


Associate Designer | Level Design

“HELLO PUPPETS!” is a horror-comedy adventure for the Oculus Rift that turns your hand into a living, talking puppet named Scout.

More info.

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LIGHT AT THE END OF THE TUNNELS

Director | Game Designer | Producer

A seated VR horror game built for the Oculus Rift. You ride through pitch-black tunnels in a minecart with flash photography as creatures look for you based on sound- and vision-based mechanics. 


Created for my MFA thesis, this tunnel of horrors draws inspiration from the works of H.P. Lovecraft, classic creature features, and modern survival horror games.

More info.

 

EVENT PRODUCTION

E3 | IndieCade | Unity | USC Games